Wednesday, December 14, 2011

Game Balance


In Collectible Card Games, balance is a very interesting concept.  I mean, you want to have some stronger cards in your set, and a few really tough ones so that people get excited about collecting and playing those cards in their decks.  So, how is it that a game can be balanced if some cards are so powerful?

Achilles heels

One way to impact the powerful cards is to instill some weakness in the card itself.  Make the special rule such that it’s powerful impact only comes into play in certain circumstances.  This is the limit on “The Work of God” and “The Glory of God”  Their Ability only triggers when they’re together.

Other Powerful Cards

Another way to temper the power of a big bad card is to have other big bad cards that can stand up to it.  In Magic or Yu-Gi-Oh, the biggest baddest monsters always have to deal with other bigger, badder monsters.

High costs

In the economy of the game, more powerful cards should be harder, or “more expensive” to play.  Pearl verses, for example, all cost a sacrifice cost of at least 3 to play, one even costs 4.

Rarity

One simple way to balance out powerful cards is to make them rarer.  This can be done either in the game itself, by using the “Unique” special rule, or in the meta game, by including fewer of the powerful cards in the sets or packs.

Ultimately, it takes a lot of playtesting to determine if a set of cards is balanced.

Brendon and I made decks tonight and played a game or two. I’m very pleased that both of our constructed decks played very well against the other.  Neither one felt to be too overly powerful.    I don’t mind if a deck is powerful, as long as it’s not an automatic win every time.  As long as something can bring it down, it’s good by me.

Last week, we also playtested some games with random decks made from a set of one of each card.  That played out pretty well.  Then, we added an extra set of “normal” (not powered) verses (so there were two of each of those, and one each of the strong verses).  Those games played out pretty nicely as well.

I’m still finding verse with ambiguous wording, or other errors, but those are becoming fewer, and I’m getting more and more confident in the balance of the verses.  It’s exciting.





share

Mark has a lifelong testimony of the Church of Jesus Christ of Latter-Day Saints (the Mormon Church). Mark also has other sites and blogs, including MarkHansenMusic.com and his Dutch Oven blog.

Sunday, December 4, 2011

The Title of Liberty


I’ve been bubbling over, lately, with ideas for a new set of verses!  I’ve been really excited about it, but I haven’t had any time to do much other than brainstorm an mull things over on my way to and from work.

This set will be set in the Book of Mormon, and will feature stories and lessons from Alma, Helaman, and probably 3rd Nephi.  So far, I think I’ve chosen these stories to focus on:


  • The conversion of Zeezrom
  • The conversion of the Lamanite kings
  • The rise and fall of Korihor
  • Title of Liberty and the Kingmen rebellion 
  • The Lamanite wars 
  • The Gadianton Robbers
  • The preaching of Samuel The Lamanite
  • The arrival of Jesus Christ in America


Much the content of those three Book of Mormon books is taken up describing wars and conflicts of various kinds, and so I’ve been working on a battle mechanic, to represent that.  It’s kinda tricky, because I don’t want it to become a wargame.  I don’t want it to simulate one player attacking another, but rather, a battle happening.  The tricky part of that is that it has to be activated by a player.  And, in order for that player to want to activate a battle-related verse, there has to be some in-game benefit.

Where the first set (Scripture Mastery) was all based in conceptual and doctrinal scriptures, there wasn’t much by way of stories.  This set, on the other hand, will have a lot of Histories icons, and new Markers like, “Righteous Character” and, of course, “Unrighteous Character”.  Special rules of many verses will play into those markers.

There will also probably be fewer Pearls and fewer “Keyword” verses.

As before, my goal will be to make the set playable both by itself, and combined with the Scripture Mastery set. The Scripture Mastery set is still in playtesting, and it's making for a great, fun, and consistent LDS game.  I want to test the overall set a few more times, and then our playtest team will start building constructed decks and we'll see if it's still balanced.

I’ll definitely keep you posted on how it all comes out!



share

Mark has a lifelong testimony of the Church of Jesus Christ of Latter-Day Saints (the Mormon Church). Mark also has other sites and blogs, including MarkHansenMusic.com and his Dutch Oven blog.