I don't know where I was going with that metaphor.
But anyway, I just finished reworking the rules. There are two big differences:
- I did away with the learning game and the standard game. I found that when I taught people the game, I taught the standard game, anyway. I also combined the meta game into the shame rules doc as the standard game. The mastery game is so far from development that I shelved it, too. I also created a "Quick Start Guide" so that players can get the overall idea of the game, and give it a try, then reference the more detailed rules to answer questions, or as they get more into the game.
- I did away with the "Quote Challenge" rule, and made it a DISCARD verse rule. I found that many people testing the game were turned off by the rule, and by playing the game with the possibility of a challenge hanging over their heads. Making it a verse rule follows the model of the Magic: The Gathering "Cancel", "Counter", and "Fizzle" spells.
Here in a few days, I'll put out the new cardset, too. It has more verses, about 145, and my playtests so far have been lots of fun.
So, here is the new v10.0 complete rules document. And here is the new v10.0 quickstart guide document. The links are also available in the sidebar, on the left!
Mark has a lifelong testimony of the Church of Jesus Christ of Latter-Day Saints (the Mormon Church). In addition to playing LDS games, Mark also has other sites and blogs, including MarkHansenMusic.com and his Dutch Oven blog.