Wednesday, September 22, 2010

The Seekers!

I've been feeling for a long time (and that feeling was confirmed by playtesters) that the game needs a setting, to help make the experience more immersive.  One of the problems with the game is that it's pretty abstract.  You're making books out of chapters out of verses, yes, but in what context?  In what setting? 

As a M:TG player, or a Yu-Gi-Oh player, you represent a great wizard, summoning monsters or casting spells.  in Pokemon, you're a trainer, sending your creatures to fight in the arena.  What are you in Chapter and Verse?

I came up with the idea of "The Seekers".  These are souls searching the world through history and places looking for pearls of truth.  Still a bit abstract, but it gives a bit more context.  It's something you can imagine, and become as you play.  See the description on the left to get an idea of how it will work.

That also means that I need to develop two new types of cards:

  • "Pearls" - These will be very strong verses, probably with the "Unique" ability, rare (in published form) and expensive to play.  They will probably give some really big benefit to a player who closes a book with a Pearl verse in it.
  • Location verses - I imagine these would function in a way similar to the Location cards in Chaotic, the Planechase cards in Magic, or the Field Spell cards in Yu-Gi-Oh.  These verses would define where and when in the history of the earth the game is taking place, and give certain additional benefits to verses markered to those locations.
What's cool is that I can add these verses to the game, and add a lot of context and flavor to the game.  However, they won't add any actual rules!  It's all in the cards.

And I will, of course, keep you all posted!

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