Thursday, March 24, 2011

An LDS Game Demo!

I played a very interesting game tonight.

A few weeks ago, as I was in a game shop up in West Jordan, I struck up a conversation with the owner, when I noticed he was wearing a CTR ring.  When I mentioned Chapter and Verse and told him it was an LDS game based on the scriptures, he said, "I'd play that!"

With that encouragement, I set up a time to demo it for him.  That was tonight.  We played a quick game, and he, being a long-time hard core gamer, picked it right up.  Even though I nailed him twice on the "Quote it" rule (which I rarely do when I'm demoing it), he still won.  I didn't even have to let him win.

His two initial comments?

One was that it was a fun game, which I sure appreciated.  Frankly, I just appreciated him taking the time go give it a whirl.

The other comment was that it might market better as a "LCG" or "Living Card Game". This is a model that a lot of very successful card games are going with right now, like Munchkin, Dominion, Killer Bunnies, and many others.  The idea is that you create a unique starter set, that people buy to begin playing.  That contains everything they need to start with.  Then, every so often, you release expansion sets, which are also complete sets, sold in a single package (rather than sold in small "booster packs").

One cool thing about doing Chapter and Verse that way is that they way the game is designed, you wouldn't need to start with the first set.  A new player could jump in and begin playing with any set.

Another thought I had would be to kind of hybrid it with collectibility.  For example.  Currently, there are 100 unique cards in the first set.  Suppose that you divided those into 60 lower-powered cards, and 40 stronger cards.  Each starter set could contain two copies of each lower card (as if they were "common"), and one copy each of the stronger cards.  Then, you could also create 25 really strong cards (the "rares"), and even sell them in a separate "powerup" set.

But then, what am I talking about?  I can't even get going with a first printing yet!  Oh, well.  At least it was fun to show the game to a receptive player.



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Mark has a lifelong testimony of the Church of Jesus Christ of Latter-Day Saints (the Mormon Church). Mark also has other sites and blogs, including MarkHansenMusic.com and his Dutch Oven blog.

Tuesday, November 16, 2010

More Games! And a new deck.

I had a great weekend.  My family went up to Park City, UT to just relax and enjoy.  We invited another family to go with us, some great, long-time friends.  The dad and I ended up playing Chapter and Verse, and he really liked it.  He kept jumping in with suggestions for graphics. 

I made an amazing deck, and even took on Brendon's "Quote it!" deck.  Brendon's deck is all based on using the Quote mechanic to play lots of verses for free.  Then, he also has some fluff cards that he can discard to make me quote things.  It's a tough deck to beat.

But "The Work and The Glory" did it!  It's based on two cards:  The Work of God, and the Glory of God.  These two cards share an effect and a combo.  If the two are played into the same chapter, you can close up the chapter into a book no matter how many icons there are or of what kind.

Two cards, one book. Boom.

So, every other verse in the deck is geared toward putting those two verses in your hand.  It turns out that there are, like, three verses that have a keyword effect that can pull those verses forward.  Then, I added a lot of verses with the prayer effect, so that I could dig through my deck quicker and get to those two verses.

Here's the deck:

"The Work and the Glory"  (3 copies of each verse)

4 - God and Moses
10 - Job's Testimony
13 - Talking With God
14 - The Marvel
33 - Stephen's Sacrifice
42 - The Word of God
45 - Show Me
51 - The Work of Satan
56 - Helping Man, Helping God
57 - A Child's Humility
68 - Kindness and Love
79 - Don't Wait
96 - The Glory of God
97 - The Work of God
98 - The Heart of Zion

It's a pretty cool deck!  Maybe here soon, I'll post up Brendon's "Quote it" deck.  It's pretty good! 

If any of you out there reading this has had any deck ideas, just post a comment, and tell us all about it.



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Mark has a lifelong testimony of the Church of Jesus Christ of Latter-Day Saints (the Mormon Church). Mark also has other sites and blogs, including MarkHansenMusic.com and his Dutch Oven blog.

Mark's Other Blog Posts: name post, name post,

Monday, October 11, 2010

A Big, Big Game!

So, this last weekend, we had some friends over for MTG and games, and we ended up playing a five-way game of Chapter and Verse.  That's easily the biggest game we've ever played.  It played pretty well, even though many of the players were complete beginners.  The tabletop got a little cluttered and it was a little tricky to see the ownership of the cards.  I have some ideas on how to fix that, however. 

I think it only took us about 40 minutes to get a winner.  The other players wanted to continue to see who came in second, third, etc...  After about 50 minutes or so, we were seeing who was to come in third and we finally decided to stop.  A good sign was that there were still some people wanting to continue.

That experience brought up another interesting issue.  Currently, by the rules, in larger games, when one person wins, the game ends.  But when the remaining players wanted to continue, the winner dropped out.  It was curious because in Magic, the losers are eliminated.  In C&V, the winners are.  It occurred to me that the winners could actually continue playing.  I mean, yes, the winner wins, and that's that, but he/she could continue playing and influence who comes in second, third, etc... 

It would beat sitting out... 

Thoughts?


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Mark has a lifelong testimony of the Church of Jesus Christ of Latter-Day Saints (the Mormon Church). Mark also has other sites and blogs, including MarkHansenMusic.com and his Dutch Oven blog.

Mark's Other Blog Posts: Baking Bread, LDS Rock Music,
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Thursday, September 30, 2010

Mailer to the List

I just sent this out to the email list (the yahoogroups to the left):

Hello, everyone!

I'm starting to get caught up on maintaining this mailing list, and I'm very excited to get moving forward on the game. I've decided that I'm going to enter the game in a design contest held annually at a Salt Lake City game convention every January. I'm excited to press forward with that.

To that end, I need some help:

First of all: I would very much like to hear back from anyone on this group who has played the game, especially in its most recent form (version 8.1). Unfortunately, because of spam, I had to shut down the discussion option in this group, but I would encourage you to join the chapterandversgametalk discussion
yahoogroup. You can find it at: http://groups.yahoo.com/group/chapterandversegametalk/

If you don't want to join that group, you can privately email me your reaction to the game at mrkhmusic@yahoo.com

Please take some time to try v 8.1 and to let me know how it goes. The more feedback I get, the better I will be able to get the game ready for the contest. Entry deadlines are the end of October, even though the presentation of the games and the selection of the winner won't happen until January.

Second of all, if there are any graphic designers in this group, I would sure love to talk to you about helping to prepare the game for the contest, and eventually for publication. I would be open to negotiating a split of any of the sales with anyone who was interested.

Thanks to all of you. It has sure been encouraging to see so many people express an interest in the game!

Mark

Wednesday, September 22, 2010

The Seekers!

I've been feeling for a long time (and that feeling was confirmed by playtesters) that the game needs a setting, to help make the experience more immersive.  One of the problems with the game is that it's pretty abstract.  You're making books out of chapters out of verses, yes, but in what context?  In what setting? 

As a M:TG player, or a Yu-Gi-Oh player, you represent a great wizard, summoning monsters or casting spells.  in Pokemon, you're a trainer, sending your creatures to fight in the arena.  What are you in Chapter and Verse?

I came up with the idea of "The Seekers".  These are souls searching the world through history and places looking for pearls of truth.  Still a bit abstract, but it gives a bit more context.  It's something you can imagine, and become as you play.  See the description on the left to get an idea of how it will work.

That also means that I need to develop two new types of cards:

  • "Pearls" - These will be very strong verses, probably with the "Unique" ability, rare (in published form) and expensive to play.  They will probably give some really big benefit to a player who closes a book with a Pearl verse in it.
  • Location verses - I imagine these would function in a way similar to the Location cards in Chaotic, the Planechase cards in Magic, or the Field Spell cards in Yu-Gi-Oh.  These verses would define where and when in the history of the earth the game is taking place, and give certain additional benefits to verses markered to those locations.
What's cool is that I can add these verses to the game, and add a lot of context and flavor to the game.  However, they won't add any actual rules!  It's all in the cards.

And I will, of course, keep you all posted!

More Progress, More Testing

I've been doing some more testing lately, and the more I play 8.1, the more excited I get.  It just keeps feeling more and more smooth and consistent. 

I have been noticing, however, as I've been playing, that I need to tweak up the cards some.  There are a few cards that need to be rewritten.  Not the scriptures, of course!  Mostly the effects.  Some of them have had the same effects text for the last three or four versions, and it's time to update!  Others just need to be more balanced.  For example, there are a few cards that simply cost too little to play, and the sacrifice cost needs to be higher.  Or maybe the ability needs to be tempered a little.  If, while you're playtesting, you find verses in need of editing, please let me know, via comment here, or via email!

Wednesday, September 8, 2010

Here's what's new in v8.1

OK, enough with the big story and the bla, bla, bla...

On with the nitty gritty.  In the process of making the game more fun, and playable, here's what I did with the newest version:
  1. The most immediate change is to note that the chapters are no longer "owned" by any player, nor are they "combined", "stolen", nor "included" together.  There are four chapter spaces in between all of the players, and verses are played into any of the four by any of the players.  Players are, in that sense, working together to build the chapters into books.  But, each book is still closed up by one player!
  2. When a book is closed, any player that added verses to it benefits.  The player that closes the book draws two blessings, and anyone else that added to it also draws one.
  3. This also means that each player needs a good number of blessing verses to start with.  I've tested 5-verse games and 7-verse games.  I think I prefer the five.  The games are done in about 20 minutes for two-player, 35 minutes for three.
  4. I'm working on the "backstory", or the "Setting" of the game, to help the players feel more immersed in the game.  This has been difficult, because the game is really so abstract.  You're not a wizard, or a pokemon trainer, or whatever.  I'll reveal this as I have it more fleshed out.
Thanks much for coming along for the ride.  I'm excited to see this add to the world of LDS games, and scripture mastery games.